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      1 /*
      2  * CDDL HEADER START
      3  *
      4  * The contents of this file are subject to the terms of the
      5  * Common Development and Distribution License (the "License").
      6  * You may not use this file except in compliance with the License.
      7  *
      8  * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
      9  * or http://www.opensolaris.org/os/licensing.
     10  * See the License for the specific language governing permissions
     11  * and limitations under the License.
     12  *
     13  * When distributing Covered Code, include this CDDL HEADER in each
     14  * file and include the License file at usr/src/OPENSOLARIS.LICENSE.
     15  * If applicable, add the following below this CDDL HEADER, with the
     16  * fields enclosed by brackets "[]" replaced with your own identifying
     17  * information: Portions Copyright [yyyy] [name of copyright owner]
     18  *
     19  * CDDL HEADER END
     20  */
     21 /*
     22  * Copyright 2009 Sun Microsystems, Inc.  All rights reserved.
     23  * Use is subject to license terms.
     24  */
     25 
     26 #ifndef	_AVL_H
     27 #define	_AVL_H
     28 
     29 /*
     30  * This is a private header file.  Applications should not directly include
     31  * this file.
     32  */
     33 
     34 #ifdef	__cplusplus
     35 extern "C" {
     36 #endif
     37 
     38 #include <sys/types.h>
     39 #include <sys/avl_impl.h>
     40 
     41 /*
     42  * This is a generic implemenatation of AVL trees for use in the Solaris kernel.
     43  * The interfaces provide an efficient way of implementing an ordered set of
     44  * data structures.
     45  *
     46  * AVL trees provide an alternative to using an ordered linked list. Using AVL
     47  * trees will usually be faster, however they requires more storage. An ordered
     48  * linked list in general requires 2 pointers in each data structure. The
     49  * AVL tree implementation uses 3 pointers. The following chart gives the
     50  * approximate performance of operations with the different approaches:
     51  *
     52  *	Operation	 Link List	AVL tree
     53  *	---------	 --------	--------
     54  *	lookup		   O(n)		O(log(n))
     55  *
     56  *	insert 1 node	 constant	constant
     57  *
     58  *	delete 1 node	 constant	between constant and O(log(n))
     59  *
     60  *	delete all nodes   O(n)		O(n)
     61  *
     62  *	visit the next
     63  *	or prev node	 constant	between constant and O(log(n))
     64  *
     65  *
     66  * The data structure nodes are anchored at an "avl_tree_t" (the equivalent
     67  * of a list header) and the individual nodes will have a field of
     68  * type "avl_node_t" (corresponding to list pointers).
     69  *
     70  * The type "avl_index_t" is used to indicate a position in the list for
     71  * certain calls.
     72  *
     73  * The usage scenario is generally:
     74  *
     75  * 1. Create the list/tree with: avl_create()
     76  *
     77  * followed by any mixture of:
     78  *
     79  * 2a. Insert nodes with: avl_add(), or avl_find() and avl_insert()
     80  *
     81  * 2b. Visited elements with:
     82  *	 avl_first() - returns the lowest valued node
     83  *	 avl_last() - returns the highest valued node
     84  *	 AVL_NEXT() - given a node go to next higher one
     85  *	 AVL_PREV() - given a node go to previous lower one
     86  *
     87  * 2c.  Find the node with the closest value either less than or greater
     88  *	than a given value with avl_nearest().
     89  *
     90  * 2d. Remove individual nodes from the list/tree with avl_remove().
     91  *
     92  * and finally when the list is being destroyed
     93  *
     94  * 3. Use avl_destroy_nodes() to quickly process/free up any remaining nodes.
     95  *    Note that once you use avl_destroy_nodes(), you can no longer
     96  *    use any routine except avl_destroy_nodes() and avl_destoy().
     97  *
     98  * 4. Use avl_destroy() to destroy the AVL tree itself.
     99  *
    100  * Any locking for multiple thread access is up to the user to provide, just
    101  * as is needed for any linked list implementation.
    102  */
    103 
    104 
    105 /*
    106  * Type used for the root of the AVL tree.
    107  */
    108 typedef struct avl_tree avl_tree_t;
    109 
    110 /*
    111  * The data nodes in the AVL tree must have a field of this type.
    112  */
    113 typedef struct avl_node avl_node_t;
    114 
    115 /*
    116  * An opaque type used to locate a position in the tree where a node
    117  * would be inserted.
    118  */
    119 typedef uintptr_t avl_index_t;
    120 
    121 
    122 /*
    123  * Direction constants used for avl_nearest().
    124  */
    125 #define	AVL_BEFORE	(0)
    126 #define	AVL_AFTER	(1)
    127 
    128 
    129 /*
    130  * Prototypes
    131  *
    132  * Where not otherwise mentioned, "void *" arguments are a pointer to the
    133  * user data structure which must contain a field of type avl_node_t.
    134  *
    135  * Also assume the user data structures looks like:
    136  *	stuct my_type {
    137  *		...
    138  *		avl_node_t	my_link;
    139  *		...
    140  *	};
    141  */
    142 
    143 /*
    144  * Initialize an AVL tree. Arguments are:
    145  *
    146  * tree   - the tree to be initialized
    147  * compar - function to compare two nodes, it must return exactly: -1, 0, or +1
    148  *          -1 for <, 0 for ==, and +1 for >
    149  * size   - the value of sizeof(struct my_type)
    150  * offset - the value of OFFSETOF(struct my_type, my_link)
    151  */
    152 extern void avl_create(avl_tree_t *tree,
    153 	int (*compar) (const void *, const void *), size_t size, size_t offset);
    154 
    155 
    156 /*
    157  * Find a node with a matching value in the tree. Returns the matching node
    158  * found. If not found, it returns NULL and then if "where" is not NULL it sets
    159  * "where" for use with avl_insert() or avl_nearest().
    160  *
    161  * node   - node that has the value being looked for
    162  * where  - position for use with avl_nearest() or avl_insert(), may be NULL
    163  */
    164 extern void *avl_find(avl_tree_t *tree, const void *node, avl_index_t *where);
    165 
    166 /*
    167  * Insert a node into the tree.
    168  *
    169  * node   - the node to insert
    170  * where  - position as returned from avl_find()
    171  */
    172 extern void avl_insert(avl_tree_t *tree, void *node, avl_index_t where);
    173 
    174 /*
    175  * Insert "new_data" in "tree" in the given "direction" either after
    176  * or before the data "here".
    177  *
    178  * This might be usefull for avl clients caching recently accessed
    179  * data to avoid doing avl_find() again for insertion.
    180  *
    181  * new_data	- new data to insert
    182  * here		- existing node in "tree"
    183  * direction	- either AVL_AFTER or AVL_BEFORE the data "here".
    184  */
    185 extern void avl_insert_here(avl_tree_t *tree, void *new_data, void *here,
    186     int direction);
    187 
    188 
    189 /*
    190  * Return the first or last valued node in the tree. Will return NULL
    191  * if the tree is empty.
    192  *
    193  */
    194 extern void *avl_first(avl_tree_t *tree);
    195 extern void *avl_last(avl_tree_t *tree);
    196 
    197 
    198 /*
    199  * Return the next or previous valued node in the tree.
    200  * AVL_NEXT() will return NULL if at the last node.
    201  * AVL_PREV() will return NULL if at the first node.
    202  *
    203  * node   - the node from which the next or previous node is found
    204  */
    205 #define	AVL_NEXT(tree, node)	avl_walk(tree, node, AVL_AFTER)
    206 #define	AVL_PREV(tree, node)	avl_walk(tree, node, AVL_BEFORE)
    207 
    208 
    209 /*
    210  * Find the node with the nearest value either greater or less than
    211  * the value from a previous avl_find(). Returns the node or NULL if
    212  * there isn't a matching one.
    213  *
    214  * where     - position as returned from avl_find()
    215  * direction - either AVL_BEFORE or AVL_AFTER
    216  *
    217  * EXAMPLE get the greatest node that is less than a given value:
    218  *
    219  *	avl_tree_t *tree;
    220  *	struct my_data look_for_value = {....};
    221  *	struct my_data *node;
    222  *	struct my_data *less;
    223  *	avl_index_t where;
    224  *
    225  *	node = avl_find(tree, &look_for_value, &where);
    226  *	if (node != NULL)
    227  *		less = AVL_PREV(tree, node);
    228  *	else
    229  *		less = avl_nearest(tree, where, AVL_BEFORE);
    230  */
    231 extern void *avl_nearest(avl_tree_t *tree, avl_index_t where, int direction);
    232 
    233 
    234 /*
    235  * Add a single node to the tree.
    236  * The node must not be in the tree, and it must not
    237  * compare equal to any other node already in the tree.
    238  *
    239  * node   - the node to add
    240  */
    241 extern void avl_add(avl_tree_t *tree, void *node);
    242 
    243 
    244 /*
    245  * Remove a single node from the tree.  The node must be in the tree.
    246  *
    247  * node   - the node to remove
    248  */
    249 extern void avl_remove(avl_tree_t *tree, void *node);
    250 
    251 /*
    252  * Reinsert a node only if its order has changed relative to its nearest
    253  * neighbors. To optimize performance avl_update_lt() checks only the previous
    254  * node and avl_update_gt() checks only the next node. Use avl_update_lt() and
    255  * avl_update_gt() only if you know the direction in which the order of the
    256  * node may change.
    257  */
    258 extern boolean_t avl_update(avl_tree_t *, void *);
    259 extern boolean_t avl_update_lt(avl_tree_t *, void *);
    260 extern boolean_t avl_update_gt(avl_tree_t *, void *);
    261 
    262 /*
    263  * Return the number of nodes in the tree
    264  */
    265 extern ulong_t avl_numnodes(avl_tree_t *tree);
    266 
    267 /*
    268  * Return B_TRUE if there are zero nodes in the tree, B_FALSE otherwise.
    269  */
    270 extern boolean_t avl_is_empty(avl_tree_t *tree);
    271 
    272 /*
    273  * Used to destroy any remaining nodes in a tree. The cookie argument should
    274  * be initialized to NULL before the first call. Returns a node that has been
    275  * removed from the tree and may be free()'d. Returns NULL when the tree is
    276  * empty.
    277  *
    278  * Once you call avl_destroy_nodes(), you can only continuing calling it and
    279  * finally avl_destroy(). No other AVL routines will be valid.
    280  *
    281  * cookie - a "void *" used to save state between calls to avl_destroy_nodes()
    282  *
    283  * EXAMPLE:
    284  *	avl_tree_t *tree;
    285  *	struct my_data *node;
    286  *	void *cookie;
    287  *
    288  *	cookie = NULL;
    289  *	while ((node = avl_destroy_nodes(tree, &cookie)) != NULL)
    290  *		free(node);
    291  *	avl_destroy(tree);
    292  */
    293 extern void *avl_destroy_nodes(avl_tree_t *tree, void **cookie);
    294 
    295 
    296 /*
    297  * Final destroy of an AVL tree. Arguments are:
    298  *
    299  * tree   - the empty tree to destroy
    300  */
    301 extern void avl_destroy(avl_tree_t *tree);
    302 
    303 
    304 
    305 #ifdef	__cplusplus
    306 }
    307 #endif
    308 
    309 #endif	/* _AVL_H */
    310