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      1 /*
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      3  *
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      5  * Common Development and Distribution License (the "License").
      6  * You may not use this file except in compliance with the License.
      7  *
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      9  * or http://www.opensolaris.org/os/licensing.
     10  * See the License for the specific language governing permissions
     11  * and limitations under the License.
     12  *
     13  * When distributing Covered Code, include this CDDL HEADER in each
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     15  * If applicable, add the following below this CDDL HEADER, with the
     16  * fields enclosed by brackets "[]" replaced with your own identifying
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     18  *
     19  * CDDL HEADER END
     20  */
     21 /*
     22  * Copyright 2009 Sun Microsystems, Inc.  All rights reserved.
     23  * Use is subject to license terms.
     24  */
     25 
     26 /*
     27  * AVL - generic AVL tree implementation for kernel use
     28  *
     29  * A complete description of AVL trees can be found in many CS textbooks.
     30  *
     31  * Here is a very brief overview. An AVL tree is a binary search tree that is
     32  * almost perfectly balanced. By "almost" perfectly balanced, we mean that at
     33  * any given node, the left and right subtrees are allowed to differ in height
     34  * by at most 1 level.
     35  *
     36  * This relaxation from a perfectly balanced binary tree allows doing
     37  * insertion and deletion relatively efficiently. Searching the tree is
     38  * still a fast operation, roughly O(log(N)).
     39  *
     40  * The key to insertion and deletion is a set of tree maniuplations called
     41  * rotations, which bring unbalanced subtrees back into the semi-balanced state.
     42  *
     43  * This implementation of AVL trees has the following peculiarities:
     44  *
     45  *	- The AVL specific data structures are physically embedded as fields
     46  *	  in the "using" data structures.  To maintain generality the code
     47  *	  must constantly translate between "avl_node_t *" and containing
     48  *	  data structure "void *"s by adding/subracting the avl_offset.
     49  *
     50  *	- Since the AVL data is always embedded in other structures, there is
     51  *	  no locking or memory allocation in the AVL routines. This must be
     52  *	  provided for by the enclosing data structure's semantics. Typically,
     53  *	  avl_insert()/_add()/_remove()/avl_insert_here() require some kind of
     54  *	  exclusive write lock. Other operations require a read lock.
     55  *
     56  *      - The implementation uses iteration instead of explicit recursion,
     57  *	  since it is intended to run on limited size kernel stacks. Since
     58  *	  there is no recursion stack present to move "up" in the tree,
     59  *	  there is an explicit "parent" link in the avl_node_t.
     60  *
     61  *      - The left/right children pointers of a node are in an array.
     62  *	  In the code, variables (instead of constants) are used to represent
     63  *	  left and right indices.  The implementation is written as if it only
     64  *	  dealt with left handed manipulations.  By changing the value assigned
     65  *	  to "left", the code also works for right handed trees.  The
     66  *	  following variables/terms are frequently used:
     67  *
     68  *		int left;	// 0 when dealing with left children,
     69  *				// 1 for dealing with right children
     70  *
     71  *		int left_heavy;	// -1 when left subtree is taller at some node,
     72  *				// +1 when right subtree is taller
     73  *
     74  *		int right;	// will be the opposite of left (0 or 1)
     75  *		int right_heavy;// will be the opposite of left_heavy (-1 or 1)
     76  *
     77  *		int direction;  // 0 for "<" (ie. left child); 1 for ">" (right)
     78  *
     79  *	  Though it is a little more confusing to read the code, the approach
     80  *	  allows using half as much code (and hence cache footprint) for tree
     81  *	  manipulations and eliminates many conditional branches.
     82  *
     83  *	- The avl_index_t is an opaque "cookie" used to find nodes at or
     84  *	  adjacent to where a new value would be inserted in the tree. The value
     85  *	  is a modified "avl_node_t *".  The bottom bit (normally 0 for a
     86  *	  pointer) is set to indicate if that the new node has a value greater
     87  *	  than the value of the indicated "avl_node_t *".
     88  */
     89 
     90 #include <sys/types.h>
     91 #include <sys/param.h>
     92 #include <sys/debug.h>
     93 #include <sys/avl.h>
     94 #include <sys/cmn_err.h>
     95 
     96 /*
     97  * Small arrays to translate between balance (or diff) values and child indeces.
     98  *
     99  * Code that deals with binary tree data structures will randomly use
    100  * left and right children when examining a tree.  C "if()" statements
    101  * which evaluate randomly suffer from very poor hardware branch prediction.
    102  * In this code we avoid some of the branch mispredictions by using the
    103  * following translation arrays. They replace random branches with an
    104  * additional memory reference. Since the translation arrays are both very
    105  * small the data should remain efficiently in cache.
    106  */
    107 static const int  avl_child2balance[2]	= {-1, 1};
    108 static const int  avl_balance2child[]	= {0, 0, 1};
    109 
    110 
    111 /*
    112  * Walk from one node to the previous valued node (ie. an infix walk
    113  * towards the left). At any given node we do one of 2 things:
    114  *
    115  * - If there is a left child, go to it, then to it's rightmost descendant.
    116  *
    117  * - otherwise we return thru parent nodes until we've come from a right child.
    118  *
    119  * Return Value:
    120  * NULL - if at the end of the nodes
    121  * otherwise next node
    122  */
    123 void *
    124 avl_walk(avl_tree_t *tree, void	*oldnode, int left)
    125 {
    126 	size_t off = tree->avl_offset;
    127 	avl_node_t *node = AVL_DATA2NODE(oldnode, off);
    128 	int right = 1 - left;
    129 	int was_child;
    130 
    131 
    132 	/*
    133 	 * nowhere to walk to if tree is empty
    134 	 */
    135 	if (node == NULL)
    136 		return (NULL);
    137 
    138 	/*
    139 	 * Visit the previous valued node. There are two possibilities:
    140 	 *
    141 	 * If this node has a left child, go down one left, then all
    142 	 * the way right.
    143 	 */
    144 	if (node->avl_child[left] != NULL) {
    145 		for (node = node->avl_child[left];
    146 		    node->avl_child[right] != NULL;
    147 		    node = node->avl_child[right])
    148 			;
    149 	/*
    150 	 * Otherwise, return thru left children as far as we can.
    151 	 */
    152 	} else {
    153 		for (;;) {
    154 			was_child = AVL_XCHILD(node);
    155 			node = AVL_XPARENT(node);
    156 			if (node == NULL)
    157 				return (NULL);
    158 			if (was_child == right)
    159 				break;
    160 		}
    161 	}
    162 
    163 	return (AVL_NODE2DATA(node, off));
    164 }
    165 
    166 /*
    167  * Return the lowest valued node in a tree or NULL.
    168  * (leftmost child from root of tree)
    169  */
    170 void *
    171 avl_first(avl_tree_t *tree)
    172 {
    173 	avl_node_t *node;
    174 	avl_node_t *prev = NULL;
    175 	size_t off = tree->avl_offset;
    176 
    177 	for (node = tree->avl_root; node != NULL; node = node->avl_child[0])
    178 		prev = node;
    179 
    180 	if (prev != NULL)
    181 		return (AVL_NODE2DATA(prev, off));
    182 	return (NULL);
    183 }
    184 
    185 /*
    186  * Return the highest valued node in a tree or NULL.
    187  * (rightmost child from root of tree)
    188  */
    189 void *
    190 avl_last(avl_tree_t *tree)
    191 {
    192 	avl_node_t *node;
    193 	avl_node_t *prev = NULL;
    194 	size_t off = tree->avl_offset;
    195 
    196 	for (node = tree->avl_root; node != NULL; node = node->avl_child[1])
    197 		prev = node;
    198 
    199 	if (prev != NULL)
    200 		return (AVL_NODE2DATA(prev, off));
    201 	return (NULL);
    202 }
    203 
    204 /*
    205  * Access the node immediately before or after an insertion point.
    206  *
    207  * "avl_index_t" is a (avl_node_t *) with the bottom bit indicating a child
    208  *
    209  * Return value:
    210  *	NULL: no node in the given direction
    211  *	"void *"  of the found tree node
    212  */
    213 void *
    214 avl_nearest(avl_tree_t *tree, avl_index_t where, int direction)
    215 {
    216 	int child = AVL_INDEX2CHILD(where);
    217 	avl_node_t *node = AVL_INDEX2NODE(where);
    218 	void *data;
    219 	size_t off = tree->avl_offset;
    220 
    221 	if (node == NULL) {
    222 		ASSERT(tree->avl_root == NULL);
    223 		return (NULL);
    224 	}
    225 	data = AVL_NODE2DATA(node, off);
    226 	if (child != direction)
    227 		return (data);
    228 
    229 	return (avl_walk(tree, data, direction));
    230 }
    231 
    232 
    233 /*
    234  * Search for the node which contains "value".  The algorithm is a
    235  * simple binary tree search.
    236  *
    237  * return value:
    238  *	NULL: the value is not in the AVL tree
    239  *		*where (if not NULL)  is set to indicate the insertion point
    240  *	"void *"  of the found tree node
    241  */
    242 void *
    243 avl_find(avl_tree_t *tree, const void *value, avl_index_t *where)
    244 {
    245 	avl_node_t *node;
    246 	avl_node_t *prev = NULL;
    247 	int child = 0;
    248 	int diff;
    249 	size_t off = tree->avl_offset;
    250 
    251 	for (node = tree->avl_root; node != NULL;
    252 	    node = node->avl_child[child]) {
    253 
    254 		prev = node;
    255 
    256 		diff = tree->avl_compar(value, AVL_NODE2DATA(node, off));
    257 		ASSERT(-1 <= diff && diff <= 1);
    258 		if (diff == 0) {
    259 #ifdef DEBUG
    260 			if (where != NULL)
    261 				*where = 0;
    262 #endif
    263 			return (AVL_NODE2DATA(node, off));
    264 		}
    265 		child = avl_balance2child[1 + diff];
    266 
    267 	}
    268 
    269 	if (where != NULL)
    270 		*where = AVL_MKINDEX(prev, child);
    271 
    272 	return (NULL);
    273 }
    274 
    275 
    276 /*
    277  * Perform a rotation to restore balance at the subtree given by depth.
    278  *
    279  * This routine is used by both insertion and deletion. The return value
    280  * indicates:
    281  *	 0 : subtree did not change height
    282  *	!0 : subtree was reduced in height
    283  *
    284  * The code is written as if handling left rotations, right rotations are
    285  * symmetric and handled by swapping values of variables right/left[_heavy]
    286  *
    287  * On input balance is the "new" balance at "node". This value is either
    288  * -2 or +2.
    289  */
    290 static int
    291 avl_rotation(avl_tree_t *tree, avl_node_t *node, int balance)
    292 {
    293 	int left = !(balance < 0);	/* when balance = -2, left will be 0 */
    294 	int right = 1 - left;
    295 	int left_heavy = balance >> 1;
    296 	int right_heavy = -left_heavy;
    297 	avl_node_t *parent = AVL_XPARENT(node);
    298 	avl_node_t *child = node->avl_child[left];
    299 	avl_node_t *cright;
    300 	avl_node_t *gchild;
    301 	avl_node_t *gright;
    302 	avl_node_t *gleft;
    303 	int which_child = AVL_XCHILD(node);
    304 	int child_bal = AVL_XBALANCE(child);
    305 
    306 	/* BEGIN CSTYLED */
    307 	/*
    308 	 * case 1 : node is overly left heavy, the left child is balanced or
    309 	 * also left heavy. This requires the following rotation.
    310 	 *
    311 	 *                   (node bal:-2)
    312 	 *                    /           \
    313 	 *                   /             \
    314 	 *              (child bal:0 or -1)
    315 	 *              /    \
    316 	 *             /      \
    317 	 *                     cright
    318 	 *
    319 	 * becomes:
    320 	 *
    321 	 *              (child bal:1 or 0)
    322 	 *              /        \
    323 	 *             /          \
    324 	 *                        (node bal:-1 or 0)
    325 	 *                         /     \
    326 	 *                        /       \
    327 	 *                     cright
    328 	 *
    329 	 * we detect this situation by noting that child's balance is not
    330 	 * right_heavy.
    331 	 */
    332 	/* END CSTYLED */
    333 	if (child_bal != right_heavy) {
    334 
    335 		/*
    336 		 * compute new balance of nodes
    337 		 *
    338 		 * If child used to be left heavy (now balanced) we reduced
    339 		 * the height of this sub-tree -- used in "return...;" below
    340 		 */
    341 		child_bal += right_heavy; /* adjust towards right */
    342 
    343 		/*
    344 		 * move "cright" to be node's left child
    345 		 */
    346 		cright = child->avl_child[right];
    347 		node->avl_child[left] = cright;
    348 		if (cright != NULL) {
    349 			AVL_SETPARENT(cright, node);
    350 			AVL_SETCHILD(cright, left);
    351 		}
    352 
    353 		/*
    354 		 * move node to be child's right child
    355 		 */
    356 		child->avl_child[right] = node;
    357 		AVL_SETBALANCE(node, -child_bal);
    358 		AVL_SETCHILD(node, right);
    359 		AVL_SETPARENT(node, child);
    360 
    361 		/*
    362 		 * update the pointer into this subtree
    363 		 */
    364 		AVL_SETBALANCE(child, child_bal);
    365 		AVL_SETCHILD(child, which_child);
    366 		AVL_SETPARENT(child, parent);
    367 		if (parent != NULL)
    368 			parent->avl_child[which_child] = child;
    369 		else
    370 			tree->avl_root = child;
    371 
    372 		return (child_bal == 0);
    373 	}
    374 
    375 	/* BEGIN CSTYLED */
    376 	/*
    377 	 * case 2 : When node is left heavy, but child is right heavy we use
    378 	 * a different rotation.
    379 	 *
    380 	 *                   (node b:-2)
    381 	 *                    /   \
    382 	 *                   /     \
    383 	 *                  /       \
    384 	 *             (child b:+1)
    385 	 *              /     \
    386 	 *             /       \
    387 	 *                   (gchild b: != 0)
    388 	 *                     /  \
    389 	 *                    /    \
    390 	 *                 gleft   gright
    391 	 *
    392 	 * becomes:
    393 	 *
    394 	 *              (gchild b:0)
    395 	 *              /       \
    396 	 *             /         \
    397 	 *            /           \
    398 	 *        (child b:?)   (node b:?)
    399 	 *         /  \          /   \
    400 	 *        /    \        /     \
    401 	 *            gleft   gright
    402 	 *
    403 	 * computing the new balances is more complicated. As an example:
    404 	 *	 if gchild was right_heavy, then child is now left heavy
    405 	 *		else it is balanced
    406 	 */
    407 	/* END CSTYLED */
    408 	gchild = child->avl_child[right];
    409 	gleft = gchild->avl_child[left];
    410 	gright = gchild->avl_child[right];
    411 
    412 	/*
    413 	 * move gright to left child of node and
    414 	 *
    415 	 * move gleft to right child of node
    416 	 */
    417 	node->avl_child[left] = gright;
    418 	if (gright != NULL) {
    419 		AVL_SETPARENT(gright, node);
    420 		AVL_SETCHILD(gright, left);
    421 	}
    422 
    423 	child->avl_child[right] = gleft;
    424 	if (gleft != NULL) {
    425 		AVL_SETPARENT(gleft, child);
    426 		AVL_SETCHILD(gleft, right);
    427 	}
    428 
    429 	/*
    430 	 * move child to left child of gchild and
    431 	 *
    432 	 * move node to right child of gchild and
    433 	 *
    434 	 * fixup parent of all this to point to gchild
    435 	 */
    436 	balance = AVL_XBALANCE(gchild);
    437 	gchild->avl_child[left] = child;
    438 	AVL_SETBALANCE(child, (balance == right_heavy ? left_heavy : 0));
    439 	AVL_SETPARENT(child, gchild);
    440 	AVL_SETCHILD(child, left);
    441 
    442 	gchild->avl_child[right] = node;
    443 	AVL_SETBALANCE(node, (balance == left_heavy ? right_heavy : 0));
    444 	AVL_SETPARENT(node, gchild);
    445 	AVL_SETCHILD(node, right);
    446 
    447 	AVL_SETBALANCE(gchild, 0);
    448 	AVL_SETPARENT(gchild, parent);
    449 	AVL_SETCHILD(gchild, which_child);
    450 	if (parent != NULL)
    451 		parent->avl_child[which_child] = gchild;
    452 	else
    453 		tree->avl_root = gchild;
    454 
    455 	return (1);	/* the new tree is always shorter */
    456 }
    457 
    458 
    459 /*
    460  * Insert a new node into an AVL tree at the specified (from avl_find()) place.
    461  *
    462  * Newly inserted nodes are always leaf nodes in the tree, since avl_find()
    463  * searches out to the leaf positions.  The avl_index_t indicates the node
    464  * which will be the parent of the new node.
    465  *
    466  * After the node is inserted, a single rotation further up the tree may
    467  * be necessary to maintain an acceptable AVL balance.
    468  */
    469 void
    470 avl_insert(avl_tree_t *tree, void *new_data, avl_index_t where)
    471 {
    472 	avl_node_t *node;
    473 	avl_node_t *parent = AVL_INDEX2NODE(where);
    474 	int old_balance;
    475 	int new_balance;
    476 	int which_child = AVL_INDEX2CHILD(where);
    477 	size_t off = tree->avl_offset;
    478 
    479 	ASSERT(tree);
    480 #ifdef _LP64
    481 	ASSERT(((uintptr_t)new_data & 0x7) == 0);
    482 #endif
    483 
    484 	node = AVL_DATA2NODE(new_data, off);
    485 
    486 	/*
    487 	 * First, add the node to the tree at the indicated position.
    488 	 */
    489 	++tree->avl_numnodes;
    490 
    491 	node->avl_child[0] = NULL;
    492 	node->avl_child[1] = NULL;
    493 
    494 	AVL_SETCHILD(node, which_child);
    495 	AVL_SETBALANCE(node, 0);
    496 	AVL_SETPARENT(node, parent);
    497 	if (parent != NULL) {
    498 		ASSERT(parent->avl_child[which_child] == NULL);
    499 		parent->avl_child[which_child] = node;
    500 	} else {
    501 		ASSERT(tree->avl_root == NULL);
    502 		tree->avl_root = node;
    503 	}
    504 	/*
    505 	 * Now, back up the tree modifying the balance of all nodes above the
    506 	 * insertion point. If we get to a highly unbalanced ancestor, we
    507 	 * need to do a rotation.  If we back out of the tree we are done.
    508 	 * If we brought any subtree into perfect balance (0), we are also done.
    509 	 */
    510 	for (;;) {
    511 		node = parent;
    512 		if (node == NULL)
    513 			return;
    514 
    515 		/*
    516 		 * Compute the new balance
    517 		 */
    518 		old_balance = AVL_XBALANCE(node);
    519 		new_balance = old_balance + avl_child2balance[which_child];
    520 
    521 		/*
    522 		 * If we introduced equal balance, then we are done immediately
    523 		 */
    524 		if (new_balance == 0) {
    525 			AVL_SETBALANCE(node, 0);
    526 			return;
    527 		}
    528 
    529 		/*
    530 		 * If both old and new are not zero we went
    531 		 * from -1 to -2 balance, do a rotation.
    532 		 */
    533 		if (old_balance != 0)
    534 			break;
    535 
    536 		AVL_SETBALANCE(node, new_balance);
    537 		parent = AVL_XPARENT(node);
    538 		which_child = AVL_XCHILD(node);
    539 	}
    540 
    541 	/*
    542 	 * perform a rotation to fix the tree and return
    543 	 */
    544 	(void) avl_rotation(tree, node, new_balance);
    545 }
    546 
    547 /*
    548  * Insert "new_data" in "tree" in the given "direction" either after or
    549  * before (AVL_AFTER, AVL_BEFORE) the data "here".
    550  *
    551  * Insertions can only be done at empty leaf points in the tree, therefore
    552  * if the given child of the node is already present we move to either
    553  * the AVL_PREV or AVL_NEXT and reverse the insertion direction. Since
    554  * every other node in the tree is a leaf, this always works.
    555  *
    556  * To help developers using this interface, we assert that the new node
    557  * is correctly ordered at every step of the way in DEBUG kernels.
    558  */
    559 void
    560 avl_insert_here(
    561 	avl_tree_t *tree,
    562 	void *new_data,
    563 	void *here,
    564 	int direction)
    565 {
    566 	avl_node_t *node;
    567 	int child = direction;	/* rely on AVL_BEFORE == 0, AVL_AFTER == 1 */
    568 #ifdef DEBUG
    569 	int diff;
    570 #endif
    571 
    572 	ASSERT(tree != NULL);
    573 	ASSERT(new_data != NULL);
    574 	ASSERT(here != NULL);
    575 	ASSERT(direction == AVL_BEFORE || direction == AVL_AFTER);
    576 
    577 	/*
    578 	 * If corresponding child of node is not NULL, go to the neighboring
    579 	 * node and reverse the insertion direction.
    580 	 */
    581 	node = AVL_DATA2NODE(here, tree->avl_offset);
    582 
    583 #ifdef DEBUG
    584 	diff = tree->avl_compar(new_data, here);
    585 	ASSERT(-1 <= diff && diff <= 1);
    586 	ASSERT(diff != 0);
    587 	ASSERT(diff > 0 ? child == 1 : child == 0);
    588 #endif
    589 
    590 	if (node->avl_child[child] != NULL) {
    591 		node = node->avl_child[child];
    592 		child = 1 - child;
    593 		while (node->avl_child[child] != NULL) {
    594 #ifdef DEBUG
    595 			diff = tree->avl_compar(new_data,
    596 			    AVL_NODE2DATA(node, tree->avl_offset));
    597 			ASSERT(-1 <= diff && diff <= 1);
    598 			ASSERT(diff != 0);
    599 			ASSERT(diff > 0 ? child == 1 : child == 0);
    600 #endif
    601 			node = node->avl_child[child];
    602 		}
    603 #ifdef DEBUG
    604 		diff = tree->avl_compar(new_data,
    605 		    AVL_NODE2DATA(node, tree->avl_offset));
    606 		ASSERT(-1 <= diff && diff <= 1);
    607 		ASSERT(diff != 0);
    608 		ASSERT(diff > 0 ? child == 1 : child == 0);
    609 #endif
    610 	}
    611 	ASSERT(node->avl_child[child] == NULL);
    612 
    613 	avl_insert(tree, new_data, AVL_MKINDEX(node, child));
    614 }
    615 
    616 /*
    617  * Add a new node to an AVL tree.
    618  */
    619 void
    620 avl_add(avl_tree_t *tree, void *new_node)
    621 {
    622 	avl_index_t where;
    623 
    624 	/*
    625 	 * This is unfortunate.  We want to call panic() here, even for
    626 	 * non-DEBUG kernels.  In userland, however, we can't depend on anything
    627 	 * in libc or else the rtld build process gets confused.  So, all we can
    628 	 * do in userland is resort to a normal ASSERT().
    629 	 */
    630 	if (avl_find(tree, new_node, &where) != NULL)
    631 #ifdef _KERNEL
    632 		panic("avl_find() succeeded inside avl_add()");
    633 #else
    634 		ASSERT(0);
    635 #endif
    636 	avl_insert(tree, new_node, where);
    637 }
    638 
    639 /*
    640  * Delete a node from the AVL tree.  Deletion is similar to insertion, but
    641  * with 2 complications.
    642  *
    643  * First, we may be deleting an interior node. Consider the following subtree:
    644  *
    645  *     d           c            c
    646  *    / \         / \          / \
    647  *   b   e       b   e        b   e
    648  *  / \	        / \          /
    649  * a   c       a            a
    650  *
    651  * When we are deleting node (d), we find and bring up an adjacent valued leaf
    652  * node, say (c), to take the interior node's place. In the code this is
    653  * handled by temporarily swapping (d) and (c) in the tree and then using
    654  * common code to delete (d) from the leaf position.
    655  *
    656  * Secondly, an interior deletion from a deep tree may require more than one
    657  * rotation to fix the balance. This is handled by moving up the tree through
    658  * parents and applying rotations as needed. The return value from
    659  * avl_rotation() is used to detect when a subtree did not change overall
    660  * height due to a rotation.
    661  */
    662 void
    663 avl_remove(avl_tree_t *tree, void *data)
    664 {
    665 	avl_node_t *delete;
    666 	avl_node_t *parent;
    667 	avl_node_t *node;
    668 	avl_node_t tmp;
    669 	int old_balance;
    670 	int new_balance;
    671 	int left;
    672 	int right;
    673 	int which_child;
    674 	size_t off = tree->avl_offset;
    675 
    676 	ASSERT(tree);
    677 
    678 	delete = AVL_DATA2NODE(data, off);
    679 
    680 	/*
    681 	 * Deletion is easiest with a node that has at most 1 child.
    682 	 * We swap a node with 2 children with a sequentially valued
    683 	 * neighbor node. That node will have at most 1 child. Note this
    684 	 * has no effect on the ordering of the remaining nodes.
    685 	 *
    686 	 * As an optimization, we choose the greater neighbor if the tree
    687 	 * is right heavy, otherwise the left neighbor. This reduces the
    688 	 * number of rotations needed.
    689 	 */
    690 	if (delete->avl_child[0] != NULL && delete->avl_child[1] != NULL) {
    691 
    692 		/*
    693 		 * choose node to swap from whichever side is taller
    694 		 */
    695 		old_balance = AVL_XBALANCE(delete);
    696 		left = avl_balance2child[old_balance + 1];
    697 		right = 1 - left;
    698 
    699 		/*
    700 		 * get to the previous value'd node
    701 		 * (down 1 left, as far as possible right)
    702 		 */
    703 		for (node = delete->avl_child[left];
    704 		    node->avl_child[right] != NULL;
    705 		    node = node->avl_child[right])
    706 			;
    707 
    708 		/*
    709 		 * create a temp placeholder for 'node'
    710 		 * move 'node' to delete's spot in the tree
    711 		 */
    712 		tmp = *node;
    713 
    714 		*node = *delete;
    715 		if (node->avl_child[left] == node)
    716 			node->avl_child[left] = &tmp;
    717 
    718 		parent = AVL_XPARENT(node);
    719 		if (parent != NULL)
    720 			parent->avl_child[AVL_XCHILD(node)] = node;
    721 		else
    722 			tree->avl_root = node;
    723 		AVL_SETPARENT(node->avl_child[left], node);
    724 		AVL_SETPARENT(node->avl_child[right], node);
    725 
    726 		/*
    727 		 * Put tmp where node used to be (just temporary).
    728 		 * It always has a parent and at most 1 child.
    729 		 */
    730 		delete = &tmp;
    731 		parent = AVL_XPARENT(delete);
    732 		parent->avl_child[AVL_XCHILD(delete)] = delete;
    733 		which_child = (delete->avl_child[1] != 0);
    734 		if (delete->avl_child[which_child] != NULL)
    735 			AVL_SETPARENT(delete->avl_child[which_child], delete);
    736 	}
    737 
    738 
    739 	/*
    740 	 * Here we know "delete" is at least partially a leaf node. It can
    741 	 * be easily removed from the tree.
    742 	 */
    743 	ASSERT(tree->avl_numnodes > 0);
    744 	--tree->avl_numnodes;
    745 	parent = AVL_XPARENT(delete);
    746 	which_child = AVL_XCHILD(delete);
    747 	if (delete->avl_child[0] != NULL)
    748 		node = delete->avl_child[0];
    749 	else
    750 		node = delete->avl_child[1];
    751 
    752 	/*
    753 	 * Connect parent directly to node (leaving out delete).
    754 	 */
    755 	if (node != NULL) {
    756 		AVL_SETPARENT(node, parent);
    757 		AVL_SETCHILD(node, which_child);
    758 	}
    759 	if (parent == NULL) {
    760 		tree->avl_root = node;
    761 		return;
    762 	}
    763 	parent->avl_child[which_child] = node;
    764 
    765 
    766 	/*
    767 	 * Since the subtree is now shorter, begin adjusting parent balances
    768 	 * and performing any needed rotations.
    769 	 */
    770 	do {
    771 
    772 		/*
    773 		 * Move up the tree and adjust the balance
    774 		 *
    775 		 * Capture the parent and which_child values for the next
    776 		 * iteration before any rotations occur.
    777 		 */
    778 		node = parent;
    779 		old_balance = AVL_XBALANCE(node);
    780 		new_balance = old_balance - avl_child2balance[which_child];
    781 		parent = AVL_XPARENT(node);
    782 		which_child = AVL_XCHILD(node);
    783 
    784 		/*
    785 		 * If a node was in perfect balance but isn't anymore then
    786 		 * we can stop, since the height didn't change above this point
    787 		 * due to a deletion.
    788 		 */
    789 		if (old_balance == 0) {
    790 			AVL_SETBALANCE(node, new_balance);
    791 			break;
    792 		}
    793 
    794 		/*
    795 		 * If the new balance is zero, we don't need to rotate
    796 		 * else
    797 		 * need a rotation to fix the balance.
    798 		 * If the rotation doesn't change the height
    799 		 * of the sub-tree we have finished adjusting.
    800 		 */
    801 		if (new_balance == 0)
    802 			AVL_SETBALANCE(node, new_balance);
    803 		else if (!avl_rotation(tree, node, new_balance))
    804 			break;
    805 	} while (parent != NULL);
    806 }
    807 
    808 #define	AVL_REINSERT(tree, obj)		\
    809 	avl_remove((tree), (obj));	\
    810 	avl_add((tree), (obj))
    811 
    812 boolean_t
    813 avl_update_lt(avl_tree_t *t, void *obj)
    814 {
    815 	void *neighbor;
    816 
    817 	ASSERT(((neighbor = AVL_NEXT(t, obj)) == NULL) ||
    818 	    (t->avl_compar(obj, neighbor) <= 0));
    819 
    820 	neighbor = AVL_PREV(t, obj);
    821 	if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) < 0)) {
    822 		AVL_REINSERT(t, obj);
    823 		return (B_TRUE);
    824 	}
    825 
    826 	return (B_FALSE);
    827 }
    828 
    829 boolean_t
    830 avl_update_gt(avl_tree_t *t, void *obj)
    831 {
    832 	void *neighbor;
    833 
    834 	ASSERT(((neighbor = AVL_PREV(t, obj)) == NULL) ||
    835 	    (t->avl_compar(obj, neighbor) >= 0));
    836 
    837 	neighbor = AVL_NEXT(t, obj);
    838 	if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) > 0)) {
    839 		AVL_REINSERT(t, obj);
    840 		return (B_TRUE);
    841 	}
    842 
    843 	return (B_FALSE);
    844 }
    845 
    846 boolean_t
    847 avl_update(avl_tree_t *t, void *obj)
    848 {
    849 	void *neighbor;
    850 
    851 	neighbor = AVL_PREV(t, obj);
    852 	if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) < 0)) {
    853 		AVL_REINSERT(t, obj);
    854 		return (B_TRUE);
    855 	}
    856 
    857 	neighbor = AVL_NEXT(t, obj);
    858 	if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) > 0)) {
    859 		AVL_REINSERT(t, obj);
    860 		return (B_TRUE);
    861 	}
    862 
    863 	return (B_FALSE);
    864 }
    865 
    866 /*
    867  * initialize a new AVL tree
    868  */
    869 void
    870 avl_create(avl_tree_t *tree, int (*compar) (const void *, const void *),
    871     size_t size, size_t offset)
    872 {
    873 	ASSERT(tree);
    874 	ASSERT(compar);
    875 	ASSERT(size > 0);
    876 	ASSERT(size >= offset + sizeof (avl_node_t));
    877 #ifdef _LP64
    878 	ASSERT((offset & 0x7) == 0);
    879 #endif
    880 
    881 	tree->avl_compar = compar;
    882 	tree->avl_root = NULL;
    883 	tree->avl_numnodes = 0;
    884 	tree->avl_size = size;
    885 	tree->avl_offset = offset;
    886 }
    887 
    888 /*
    889  * Delete a tree.
    890  */
    891 /* ARGSUSED */
    892 void
    893 avl_destroy(avl_tree_t *tree)
    894 {
    895 	ASSERT(tree);
    896 	ASSERT(tree->avl_numnodes == 0);
    897 	ASSERT(tree->avl_root == NULL);
    898 }
    899 
    900 
    901 /*
    902  * Return the number of nodes in an AVL tree.
    903  */
    904 ulong_t
    905 avl_numnodes(avl_tree_t *tree)
    906 {
    907 	ASSERT(tree);
    908 	return (tree->avl_numnodes);
    909 }
    910 
    911 boolean_t
    912 avl_is_empty(avl_tree_t *tree)
    913 {
    914 	ASSERT(tree);
    915 	return (tree->avl_numnodes == 0);
    916 }
    917 
    918 #define	CHILDBIT	(1L)
    919 
    920 /*
    921  * Post-order tree walk used to visit all tree nodes and destroy the tree
    922  * in post order. This is used for destroying a tree w/o paying any cost
    923  * for rebalancing it.
    924  *
    925  * example:
    926  *
    927  *	void *cookie = NULL;
    928  *	my_data_t *node;
    929  *
    930  *	while ((node = avl_destroy_nodes(tree, &cookie)) != NULL)
    931  *		free(node);
    932  *	avl_destroy(tree);
    933  *
    934  * The cookie is really an avl_node_t to the current node's parent and
    935  * an indication of which child you looked at last.
    936  *
    937  * On input, a cookie value of CHILDBIT indicates the tree is done.
    938  */
    939 void *
    940 avl_destroy_nodes(avl_tree_t *tree, void **cookie)
    941 {
    942 	avl_node_t	*node;
    943 	avl_node_t	*parent;
    944 	int		child;
    945 	void		*first;
    946 	size_t		off = tree->avl_offset;
    947 
    948 	/*
    949 	 * Initial calls go to the first node or it's right descendant.
    950 	 */
    951 	if (*cookie == NULL) {
    952 		first = avl_first(tree);
    953 
    954 		/*
    955 		 * deal with an empty tree
    956 		 */
    957 		if (first == NULL) {
    958 			*cookie = (void *)CHILDBIT;
    959 			return (NULL);
    960 		}
    961 
    962 		node = AVL_DATA2NODE(first, off);
    963 		parent = AVL_XPARENT(node);
    964 		goto check_right_side;
    965 	}
    966 
    967 	/*
    968 	 * If there is no parent to return to we are done.
    969 	 */
    970 	parent = (avl_node_t *)((uintptr_t)(*cookie) & ~CHILDBIT);
    971 	if (parent == NULL) {
    972 		if (tree->avl_root != NULL) {
    973 			ASSERT(tree->avl_numnodes == 1);
    974 			tree->avl_root = NULL;
    975 			tree->avl_numnodes = 0;
    976 		}
    977 		return (NULL);
    978 	}
    979 
    980 	/*
    981 	 * Remove the child pointer we just visited from the parent and tree.
    982 	 */
    983 	child = (uintptr_t)(*cookie) & CHILDBIT;
    984 	parent->avl_child[child] = NULL;
    985 	ASSERT(tree->avl_numnodes > 1);
    986 	--tree->avl_numnodes;
    987 
    988 	/*
    989 	 * If we just did a right child or there isn't one, go up to parent.
    990 	 */
    991 	if (child == 1 || parent->avl_child[1] == NULL) {
    992 		node = parent;
    993 		parent = AVL_XPARENT(parent);
    994 		goto done;
    995 	}
    996 
    997 	/*
    998 	 * Do parent's right child, then leftmost descendent.
    999 	 */
   1000 	node = parent->avl_child[1];
   1001 	while (node->avl_child[0] != NULL) {
   1002 		parent = node;
   1003 		node = node->avl_child[0];
   1004 	}
   1005 
   1006 	/*
   1007 	 * If here, we moved to a left child. It may have one
   1008 	 * child on the right (when balance == +1).
   1009 	 */
   1010 check_right_side:
   1011 	if (node->avl_child[1] != NULL) {
   1012 		ASSERT(AVL_XBALANCE(node) == 1);
   1013 		parent = node;
   1014 		node = node->avl_child[1];
   1015 		ASSERT(node->avl_child[0] == NULL &&
   1016 		    node->avl_child[1] == NULL);
   1017 	} else {
   1018 		ASSERT(AVL_XBALANCE(node) <= 0);
   1019 	}
   1020 
   1021 done:
   1022 	if (parent == NULL) {
   1023 		*cookie = (void *)CHILDBIT;
   1024 		ASSERT(node == tree->avl_root);
   1025 	} else {
   1026 		*cookie = (void *)((uintptr_t)parent | AVL_XCHILD(node));
   1027 	}
   1028 
   1029 	return (AVL_NODE2DATA(node, off));
   1030 }
   1031